▫️Tasks


Kill

exports['pedsense']:Task(Entity, 'Kill', Data or Target)

Follow

exports['pedsense']:Task(Entity, 'Follow', Target) 

UnFollow

exports['pedsense']:Task(Entity, 'UnFollow') 

Data:

Name
Type
Description

Target

entity or source

The Player/Ped Targeted

Weapon

string

Name of Weapon ex: 'appistol'

Accuracy

number

How Accurate is the Ped

Who

table

List of Targets


Route

exports['pedsense']:Task(Entity, 'Route', Data or Target or Coords) 

Leave Param 3 Empty For Ped to Route to local Player

Param 3

Name
Type
Description

Target

entity or source

Who the Ped Should Go To

Coords

vector4

Location to Go To

Data

table

See Below

Data:

Use Data To Route in a Checkpoint Style

Wait

Pause before executing the next checkpoint

Emote

Execute an Emote Using Custom.Emote function

Go To

See Config Page for Speed (Use Name like 'Run')

Drive

Drive

Name
Type
Description

Vehicle

entity or string

Use Existing Vehicle or Spawn New One

Siren

boolean

Turn Vehicle Siren on

Destination

vector4

Where Vehicle Will Stop

Speed

number

How Fast the Car Drives

Style

string

See Config Driving Styles

Passenger

number

Ped Will Wait For this many passengers before moving on

Wait

number

How many seconds to wait before moving on


Custom

Create your own custom function


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